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Switching renderers with a scene converter 5m 18s Shading with the Physical Material 7m 49sĭaylighting with ART Sun Positioner 4m 53s Placing maps with Texture Object Mask 7m 16sĮditing UVs with Unwrap UVW brushes 6m 1s

Navigating the updated Curve Editor 6m 17sĪpplying vector text decals with TextMap 4m 22s Modeling with the updated Bevel Profile 5m 27s Managing operands with the Boolean Explorer 2m 55s Saving animation with Game Exporter 3m 34sĬreating compound objects with new Booleans 8m 2s Visualizing computational fluid dynamics 3m 47s Importing and replacing from the Asset Library 3m 21s Just announced 3ds Max 2016 is bigger and better than ever, with tons of big new features you've been asking for, including Max Creation Graph, XRef renovat.
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Ross covers these features plus many others, explaining what to expect and how to use the new asset management, modeling, animation, materials, and rendering tools.Ĭhoosing shading modes in viewports 2m 18sĭefining per-view settings and preferences 2m 21sĭownloading from the Asset Library 1m 42s

3ds Max 2017 also introduces the Autodesk Raytracer (ART), a physically based renderer for photorealistic stills. What's new in 3ds Max 2017? The new user interface is key: flatter and faster than before.
#New features in 3ds max 2016 download
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